Sagaia (1991): A partly original game for the Game Boy.This port was released in the US, under the Sagaia name. Some changes to bosses and levels even beyond having to rebalance levels for single-screen purposes. Darius II (1990): A conversion of Darius II for the Mega Drive.Both Alpha and Plus were actually written for the PC Engine SuperGrafx and playing them on that console results in slightly improved graphics (less flicker and slowdown). The bosses that were removed in Alpha do not return here. Darius Plus (1990): The full game itself, again a PC Engine HuCard.A conversion of the above's boss rush as a regular PC Engine HuCard, something of a demo for the later Darius Plus. Darius Alpha (1990): Released alongside Super Darius in an unknown manner it is considered to be extremely rare.Features new bosses, as well as a "boss rush" mode. Super Darius (1990): A conversion of Darius for the PC Engine's Super CD-ROM², very close to the original other than being single-screen.Darius+ (1989): Released for various Western home PCs like the Atari ST, the Amiga, and the ZX Spectrum. Dariusburst (2009): Released for the PSP.Again, gameplay is mostly based on Darius II. Darius Force (1993): Another original game for the Super Famicom/SNES and follow-up to Twin.Darius Twin (1991): An original game for the Super Famicom/SNES.Dariusburst Another Chronicle (2010): Related to the PSP Dariusburst.Ĭonsumer releases Original works.Not much is known about it, other than it being developed after the PlayStation port. G-Darius Ver.2 (1997): An updated and rebalanced version of the above.Darius Gaiden (1994): This game was originally announced as Darius III.An international version with various changes was released titled Sagaia accordingly, this name is commonly associated with Darius II outside Japan. Darius II (1989): The game was released in both triple- and double-screen (more common) versions.Darius Extra Version (1987): An updated and rebalanced version of the above based on player feedback.List of games in the series Release timeline 1987 The series' use of robotic fish, crustaceans, and other sea creatures as enemies was cited as a way to make the games stand out due to the proliferation of sci-fi arcade shooters in the mid-1980s'. The series is also known for its cute graphics, upbeat soundtrack, and sound effects. Compared to the technology of Ultra Panavision 70 in how the series utilized color, it also used an "innovative" branching stage format that allowed for multiple playthroughs to be different in major ways. It was known as the first arcade game to combine "high-impact engineering" with "creative presentation". The series first appeared in Japanese game centers in 1987, where Darius became known for its "colossal" triple-screen arcade machine setup and body-sonic seats.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |